Product Design and Human Factors Leader

I design things people use
when getting it wrong
has a cost

I find the hard problem in regulated medical devices, enterprise AI, and spatial research, then design for the case where a mistake is a consequential event, not a missed click

Previously:

Selected Work

The problem first. Full case studies on request.

Enterprise AI that gets past the pilot

Most enterprise AI stalls between a promising demo and real production, blocked by unclear task boundaries and weak review before an agent acts. I led UX on Forge, an E2E agent platform built against those exact adoption blockers, grounded in generative research with enterprise process owners, designing the surfaces where a person stays able to see, approve, and override what the system does.

 

Adding AI to a platform 2.5M people already trust

AppSheet was a mature no-code platform that couldn’t absorb AI by bolting it on or rebuilding from scratch. I led UX Design across seven product surfaces, from AI automation to governed MCP agent access, validated through a mixed-methods, ANOVA-backed study, modernizing how people work in it while protecting the depth enterprise customers depend on.

Humanfactors research and industrial design across a seven-product FDA-regulated surgical family, under IEC 62366 and FDA design controls.

A surgical ecosystem where every inconsistency is a use-error

Arthrex’s surgical products had grown over decades, each device designed independently, which raised cognitive load in the OR. I led human-factors research and product design across a seven-product family of handheld devices, consoles, and OR integration software, anchoring control logic and feedback to anthropometric, usability, and use-error evidence under IEC 62366 and FDA design controls.

Keeping information in context when work moves into 3D

Across radiology reading, consumer evaluation, and OR training, the same failure recurred: when information moves away from the task, people have to reconstruct context themselves. I ran eight years of peer-reviewed research and design, including eye-tracking and controlled studies, on how to keep it in place, leading the spatial design.

About

I look for the problem first. The place where getting it wrong has a real cost, and I design for that case, not the happy path.

I started in industrial product design, where a bad decision ships in metal and plastic and can’t be patched later. That’s still how I think about software, including the years I spent designing for Google Cloud AI.

Before Google, I spent four years as a tenure-track Assistant Professor of Product Design at the University of Minnesota. The research habits stuck: I hold a Ph.D. from the University of Missouri-Columbia, my work on perception and presence is peer-reviewed, and I’m comfortable inside the rigor that regulated medical-device design demands.

Where the work began.

Before the regulated systems and enterprise platforms, there was the bench: several years of industrial design, prototyping, and research craft. It’s the foundation the rest is built on.

Product designer and human-factors researcher. Regulated medical devices, enterprise AI, and peer-reviewed spatial research. Ph.D., University of Missouri.

Contact

If the cost of getting it wrong is real on your side, that’s the conversation I want.

Where Getting It Wrong Has a Cost

Enterprise AI

Medical Devices

Where use-error is a clinical event, not a support ticket.

Spatial Experiences

On how people actually interpret what they see.