Media of Future in 3D
This multidisciplinary research project between Immersive Visualization Lab, and MU School of Journalism demonstrates how a viable use of 3D and virtual reality techniques is governed by basic communication, human-computer interaction, and theories about psychology and technology affordance. In this project I work closely with PI to develop a database and platform to analyze as well as to create a roadmap of emerging technologies in the field of 3D, VR, and AR. This project also provides a proof of concept by creating and testing prototypes for different platforms (Oculus Rift, active and passive 3D displays, mobile, and web-based platforms) in controlled experiments based on media affordances.
- Team Members: Ehsan Naderi, James Hopfenblatt, Bimal Balakrishnan, Michael Lam, Clyde Bentley
- My role: developed database of emerging technologies in the field of Augmented Reality, Virtual Reality, and 3D, developed props, design and development of proof of concept, designed storytelling in 3D
- Software, Hardware: Structure sensor, Mesh Mixer, Mud Box, 3Ds Max, Unity, Axure, Adobe CS, Augment, etc.
- Project was funded by the Reynolds Journalism Institute and Mizzou Advantage